WORK WITH US
[003]
  • 01
    Senior 3D Environment Artist

    AEXLAB is proud to be an equal opportunity workplace that seeks to hire, develop and retain the most talented people from a variety of backgrounds, perspectives, and skills. If you are passionate about the future of gaming, VR, and community, we’d love for you to join us.

    AEXLAB is proud to be an equal opportunity workplace that seeks to hire, develop and retain the most talented people from a variety of backgrounds, perspectives, and skills. If you are passionate about the future of gaming, VR, and community, we’d love for you to join us.

    About Us:

    AEXLAB is a virtual reality technology company. We create meaningful technologies that make people feel present and connected in virtual worlds for gaming, training, simulation and more. Our mission is to apply our technologies to further virtual reality as a first-class social experience.

     

    In active development, we are building the ultimate VR first person shooter experience, VAIL VR. Our flagship title emphasizes tactical gunplay, high-caliber combat, and collaborative teamwork. Featuring social and matchmaking systems, players can find games for casual or competitive play. Forge lasting friendships and work together with your teammates to achieve victory.

    The Role:

    The Senior 3D Environment Artist will contribute to the artistic vision and development of AAA content. You will work as a key member of the art team, collaborating closely with the Lead Environment Artist in creating high quality, modular and detailed environment models. The ideal candidate should be constantly envisioning the experience of the end user and be actively proposing and developing features that enhance that experience.

    Responsibilities:

    Generate art assets ranging from hard surface structures to organic foliage that meet the high-quality bar set for the environment art team both visually and technically

     

    • Influence asset creation pipelines with your understanding of optimized low poly asset creation, such as modular kits, to take into account efficiency, speed, and cross dependencies

    • Create fully functional and integrated assets that can be shared across the project and that respect the technical and artistic constraints of the project

    • Produce top quality and technically sound materials and shaders, from hand-painted diffuse to PBR workflows, that complement and enhance the 3D models

    • Work closely with technical art to develop new or improve upon current techniques in order to enhance visual quality

    • Understand the game design documents in regards to the environments, objectives, atmospheres, story and style and use them to create various artistic elements

    • Stay on top of and share knowledge of project tools and their functions, the project file classification system and the process of updating engine data

    • Troubleshoot and provide solutions to issues related to asset creation, performance, and technical requirements

    • Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries

    • Communicate with various other disciplines to ensure all assets are optimized and performant

    • Serve as a mentor to more junior environment artists on the team

    • Assist the Lead Artist in regards to finding solutions to more complex artistic and technical issues that arise

    • Proactively stay on top of new software, processes and industry trends and share the knowledge with the team

    Qualifications:

    • Accomplished visual artist with 5+ years in the video game industry, with credits on multiple titles using high quality 3D content with highly detailed environments

    • Experience with the production of optimized, game-ready 3D models using Maya, 3DSMax, or equivalent

    • Experience and skills in sculpting using ZBrush, Mudbox, or other sculpting software

    • Strong understanding of Substance and PBR workflows

    • Proven understanding of the Unreal Engine 4 material and shader system

    • Experience with Unreal Engine 4 level creation tools including BSP, level streaming and lighting

    • Strong artistic sense of scene composition, as well as shape, proportion and color

    • Proven problem-solving/prototyping ability while working closely with technical artists, programmers and lead artists

    • Strong gameplay and level design knowledge

    • Ability to work collaboratively within a multi-disciplinary art team to help bring environments to life within the vision of the game design

    • Familiarity with data management software (such as Perforce)

    • Excellent organization and communication skills

    • Strong ability to adapt to new tools, processes, and unexpected challenges

    • Highly motivated and proactive, consistent productivity with minimal supervision

    Bonus, but not required:

    • Formal Art Education

    • In game and baked lighting experience

    • Drawing/Painting ability

    • Previous work in VR and/or a passion for VR

    apply now

  • 02
    Senior Hard Surface Artist

    AEXLAB is proud to be an equal opportunity workplace that seeks to hire, develop and retain the most talented people from a variety of backgrounds, perspectives, and skills. If you are passionate about the future of gaming, VR, and community, we’d love for you to join us.

    AEXLAB is proud to be an equal opportunity workplace that seeks to hire, develop and retain the most talented people from a variety of backgrounds, perspectives, and skills. If you are passionate about the future of gaming, VR, and community, we’d love for you to join us.

    About Us

    AEXLAB is a virtual reality technology studio. We create meaningful technologies that make people feel present and connected in virtual worlds for gaming, training, simulation and more. Our mission is to apply our technologies to further virtual reality as a first-class social experience.

    In active development, we are building the ultimate VR first person shooter experience, VAIL VR. Our flagship title emphasizes tactical gunplay, high-caliber combat, and collaborative teamwork. Featuring social and matchmaking systems, players can find games for casual or competitive play. Forge lasting friendships and work together with your teammates to achieve victory.

    The Role

    We are looking for an experienced Hard Surface Artist to join our art team. This is a unique opportunity to work on our next historical tent pole feature. As part of a focused project team, you will bring your creativity and passion to your work and work collaboratively with Designers, Programmers and other Artists to craft and implement vehicles, weapons and other hard surface objects.

    Responsibilities:

    As a Senior Hard-Surface specialist, working within the Environment art team, you will have a proven track record producing vehicles and weapons for AAA titles. You will be responsible for the creation of a wide range of hard surface assets. Communication and collaboration are critical to the success of this role. You will be a proactive team player, working closely with cross-discipline teams to create high fidelity, believable, content.

    On a day-to-day basis, you will:

    • Produce High quality assets
    • Work in collaboration with other artists and designers on the unit roster
    • Interact and collaborate with team members from different departments design, art, programming, etc.)
    • Mentor and guide the team in best hard surface practices and workflow
    • Provide workflow improvement suggestions to improve productivity
    • Ability to adapt, and follow, a variety of artistic styles


    This role would suit an experienced Senior looking to progress to Principal level.

    Qualifications:

    • Exceptional Artistic ability to create high quality assets
    • Understanding of contemporary workflows and processes
    • Expert knowledge of Blender, 3ds Max or Maya
    • A practical, working knowledge of Substance Painter or Designer
    • Experience of one or more full game development cycles
    • Experience with Unreal Engine 4
    • Willingness to learn new tools and pipelines
    • Ability to communicate and present ideas effectively
    • A team player with ability to take and give constructive feedback

    Bonus, but not required:

    • Experience with photogrammetry process and workflow
    • Proficiency with off-line and real-time rendering packages
    • Knowledge of ZBrush

    apply now

  • 03
    3D Character Artist

    AEXLAB is currently seeking a driven and skilled 3D Character Artist to join our team. The ideal candidate will have a strong technical background and is capable of crafting detailed semi-photorealistic 3D assets for the competitive VR FPS, VAIL.

    AEXLAB is currently seeking a driven and skilled 3D Character Artist to join our team. The ideal candidate will have a strong technical background and is capable of crafting detailed semi-photorealistic 3D assets for the competitive VR FPS, VAIL.

    About Us:

    AEXLAB is a virtual reality technology company. We create meaningful technologies that make people feel present and connected in virtual worlds for gaming, training, simulation and more. Our mission is to apply our technologies to further virtual reality as a first-class social experience.

     

    In active development, we are building the ultimate VR first person shooter experience, VAIL VR. Our flagship title emphasizes tactical gunplay, high-caliber combat, and collaborative teamwork. Featuring social and matchmaking systems, players can find games for casual or competitive play. Forge lasting friendships and work together with your teammates to achieve victory.

    Responsibilities:

    Create high-quality 3D models following project art and technical specifications from concept to completion, ensuring they are optimized for real-time rendering while maintaining a high level of visual fidelity.

    Collaborate with the internal team to conceptualize and implement assets that fit within the game’s world.

    Utilize software such as Maya, ZBrush, and Substance Painter to develop models and textures.

    Work with technical artists to ensure assets are optimized for performance without compromising artistic integrity.

    Assist in refining art pipelines and asset guidelines.

    Proactively seek feedback from peers and leads to elevate the quality of the art.

    Adapt to new tools and technologies to integrate assets into the game engine.

    Manage time effectively to meet deadlines and contribute to team objectives.

    Effectively collaborate with game designers and programmers with a collaborative approach to problem-solving and prototyping.

    Work with the Creative Director to help provide guidance, mentorship, and feedback to other artists, helping them develop their skills and grow.

    Qualifications:

    +2 years of experience in the gaming industry with a proven track record as a 3D character artist who has delivered assets optimized for performance while maintaining artistic integrity

    A strong portfolio showcasing your character modeling and texturing skills, highlighting your ability to create realistic characters with a strong sense of scale, form, weight, and volume in 3D space

    Proficiency in industry-standard 3D and texturing software such as Maya, ZBrush, Photoshop, and Substance Painter as well as knowledge of PBR workflows

    Familiarity with Unreal Engine 5

    Excellent communication and collaboration skills with the ability to work effectively within cross-functional teams

    A genuine passion for video games and a deep understanding of what makes characters engaging to players

    A willingness to adapt to evolving project requirements and the ability to thrive in a dynamic and creative environment

    Required Skills:

    Experience in digital sculpting, modeling, UV mapping, texturing, rigging, weight painting, skinning, and animation

    Excellent understanding of shading, lighting, structure, texturing, and silhouette

    Demonstrated knowledge of mesh topology, edge loops/flow, and LODs

    Knowledge of anatomy (proportions, muscle, skeletal structures, etc.)

    Ability to work from reference materials such as photography or concept art

    Working knowledge of the English language

    apply now